How do you market an app? The short answer
Each phase has one job. Before launch, the job is a list of people waiting for the app. In launch week, it is turning attention into installs and first reviews. In the first 90 days, it is finding one channel that brings installs at a cost you can repeat. Everything below serves one of those three jobs.
How do you market your app before launch?
Start four to eight weeks before release. Put up a one-page site with a waitlist, open pre-orders on the App Store or pre-registration on Google Play, and get a beta into testers' hands. The goal is a list of people who will install on day one and tell you what is confusing before strangers see it.
- Waitlist page: what the app does in one sentence, a 10-second screen recording and an email field. Ask one signup question, such as "What do you use for this today?" The answers become your copy.
- App Store pre-orders: a new app can set a release day 2 to 180 days after the pre-order is published, and it downloads automatically for everyone who pre-ordered.
- Google Play pre-registration: runs for up to 90 days. People who pre-registered get a notification at launch.
- Beta testers: TestFlight takes up to 100 internal and 10,000 external testers; external builds need App Review first.
What should you do in launch week?
Launch week is about turning attention into installs. Get the store listing right first, because every other channel sends people there. Launch on Product Hunt if your users are early adopters who browse it. Post in two or three communities where your users already ask for help, and follow each community's rules on self-promotion.
| Field | App Store | Google Play |
|---|---|---|
| App name | 30 characters | 30 characters |
| Subtitle / short description | 30 characters | 80 characters |
| Keywords | 100 characters, commas, no spaces | No separate keyword field |
| Longer text | Promotional text, 170 characters (does not affect search) | Full description, 4,000 characters |
- Use the words people search. Apple ranks on text relevance from your title, subtitle, keywords and primary category, plus downloads and ratings.
- Don't repeat words. Apple advises leaving duplicate words, plurals and category names out of the keyword field, and Google Play warns that repetitive or irrelevant keywords can get an app suspended.
- Product Hunt: launch at 12:01am PST to get a full 24-hour day, and ask for feedback, not upvotes: asking for upvotes is against its policies.
- Communities: read the rules, answer other people's questions for a week, then post what you built and what you learned.
Which app marketing channels work, and what do they cost in 2026?
There is no single best channel, and most app marketing strategies combine two or three. Each one charges in a different unit: per tap, per install, per 1,000 impressions, per post or per 1,000 views. The costs below are as reported by the linked sources, as of October 2026.
| Channel | How you pay | Reported cost | Fits when |
|---|---|---|---|
| Store listing (ASO) | Your time | $0 in cash | Always: every channel ends there |
| Your own TikTok and Reels posts | Your time | $0 in cash | You are still finding the message |
| Apple Ads (formerly Apple Search Ads) | Basic: per install, up to $10,000 a month per app. Advanced: per tap | US: $1.58 per tap, $2.51 per download (Adapty, 2026) | People search the App Store for what you do |
| TikTok ads | Auction; daily budget above $50 per campaign or $20 per ad group | In-feed $4-$15 CPM in the US (IQFluence, 2026) | A video already works organically |
| Meta ads (Facebook, Instagram) | Auction | Median CPM roughly $14 in 2026 (ContentStudio) | You can fund weeks of creative tests |
| Flat-fee creator posts | Per video | TikTok: nano $25-$200, micro $200-$1,250, mid-tier $1,250-$5,000 (IQFluence, citing Creatorscore) | You know which creator you want |
| Per-view creator campaigns | Per 1,000 counted views | Median $1.00 per 1K across 50 Whop Content Rewards campaigns (Sept 2026); range $0.20-$6 | You want many creators testing angles |
| Agency | Retainer or share of ad spend | $3,000-$25,000 a month, or 5%-15% of spend (AppAgent) | Management time is the bottleneck |
Averages hide big spreads: in Adapty's data, an Apple Ads download cost $0.34 for screen recorder apps and $10.34 for exam prep apps. And an impression is not a view, and a view is not an install. Budgets by stage: how much it costs to market an app.
Should you post on your own account or pay creators?
Do both, in that order. Your own account costs nothing but starts with no audience; it is where you find the hook that makes people care. Creators' accounts come with an audience on day one, and you pay for it. Use your account to find the message, then pay creators to repeat it to more people.
| Your own account | Creators' accounts | |
|---|---|---|
| Cash cost | $0 | Flat fee per post, or a rate per 1,000 views |
| Reach at the start | Close to zero | The creator's audience |
| Control | Full | Shared: your brief, their video |
| Learning speed | One angle at a time | Many angles at once |
| Disclosure | Your account, so it's obvious | Paid posts must be disclosed; the FTC says it belongs in the video itself |
Formats worth testing (examples, not rules): a screen recording of the moment the app saves time, a problem then the fix, a before and after, and text slideshows. More in our guide to marketing an app on TikTok.
Can you pay creators for views instead of posts?
Yes. Instead of a fixed fee per post, you set a rate per 1,000 views and pay only for the views a video actually gets. A video that flops costs little; a video that spreads costs more but reached more people. Our guide to pay-per-view influencer marketing covers the model in depth.
Example: a micro creator charges $600 for one TikTok video, inside the $200-$1,250 range IQFluence reports, versus a rate of $1.00 per 1,000 views.
| Views the video gets | Flat fee of $600 | Per view at $1.00 per 1K |
|---|---|---|
| 20,000 | $600 ($30.00 per 1K) | $20 |
| 150,000 | $600 ($4.00 per 1K) | $150 |
| 600,000 | $600 ($1.00 per 1K) | $600 |
| 1,000,000 | $600 ($0.60 per 1K) | $1,000, or less with a per-video cap |
Per view protects you from flops. A flat fee wins on a breakout video, which is why per-video caps exist.
Markapping is a pay-per-view creator marketing platform for mobile apps: app owners fund a campaign and pay creators for every 1,000 views their videos get on TikTok and Instagram Reels. It is opening soon, and app owners can join the waitlist now.
- Rate and budget: from $1.00 per 1,000 views, with a $500 minimum budget paid up front plus a 10% platform fee. Example: a $1,000 budget costs $1,100. Your first campaign is reviewed by the Markapping team before it goes live.
- Optional settings: a bonus per install, trial or paid subscription; caps per video and per creator; a minimum view count before anything is paid.
- Creator rules: creators post on their own account with the paid partnership label on. Videos without it don't count.
- Checks: every video gets a fake-view check. Suspicious videos are held, and a person makes the final call.
- Leftover budget: refunded or kept as credit, your choice.
- Buys up to
- 4M views
- You pay (with 10% fee)
- $5,500
Minimum budget $500, minimum rate $1.00 per 1,000 views. Install, trial or subscription bonuses are not included here. Payment processing fees, if any, are shown before you pay.
Details are on Markapping for apps and the pricing page.
How do you measure installs you can't click-track?
Most people who see an app in a short video don't tap a link. Airbridge reports that TikTok and Instagram viewers usually watch, then search the store, so click-based tracking misses most creator-driven installs. Use several signals together: store campaign links, UTM tags, an MMP, promo codes and the lift over your baseline.
| Method | Platform | What it shows | What it misses |
|---|---|---|---|
| App Store campaign links | iOS | Impressions, page views, downloads and sales per campaign token (ct= in the link) | People who searched instead |
| Custom product pages | iOS | Up to 70 extra product pages, each with its own URL | Same gap as links |
| UTM-tagged Play links | Android | Store visitors from UTM-tagged links; the Install Referrer API passes the referrer to your app | Same gap as links |
| MMP (AppsFlyer, Adjust, Branch) | Both | Links, ads and in-app events in one place | No tap, no match; setup cost |
| Promo codes | Both | Which creator a buyer came from | Most users never enter the code |
| Lift over baseline | Both | Installs above your normal daily level | An estimate, not proof |
Log your normal daily installs for two weeks before spending anything. On Markapping, app owner analytics show campaign spend, counted views, top videos and an install-lift figure clearly labeled as an estimate.
What does a 90-day app marketing plan look like?
Here is a plan for a new app with a small budget. Free work comes first, paid channels come only after you know which message works, and every step leaves room to cut what fails. Shift the weeks to match your launch date, and spend only on channels you can measure.
- 01
Days 1-14: fix the store page
Rewrite the name, subtitle and keywords, redo the first two screenshots, set up campaign and UTM links, and log baseline installs.
- 02
Days 1-30: post from your own account
Post three to five short videos a week on TikTok and Reels. Note which opening line keeps people watching.
- 03
Days 15-30: launch in public
Launch on Product Hunt if your users browse it, post in two or three communities, and email your waitlist. Answer every comment.
- 04
Days 31-60: bring in creators
Brief five to ten creators with your best hooks, or run a per-view campaign with a per-video cap.
- 05
Days 31-60: run one small ad test
Pick one network, use your best organic video or keywords, and set a budget you can afford to lose.
- 06
Days 61-90: keep the winner
Compare cost per estimated install, cut the worst channel, move its budget to the best one, and write down what you learned.
Questions
How do I market my app for free?
Use three free channels: a store listing written around the words people search, short videos from your own TikTok and Instagram accounts, and honest posts in communities where your users ask for help. It costs time, not money. See our guide to marketing an app with no money.
How much does it cost to market an app?
From $0 to whatever you choose to test. Organic work costs only time. Paid channels have floors: TikTok ads need a daily budget above $50 per campaign or $20 per ad group, and Markapping campaigns will start at $500 plus a 10% platform fee. See app marketing costs by channel.
How do I promote my app on TikTok?
Post from your own account first to find a hook that works. Then pay creators, by flat fee or per view, to repeat it to their audiences, and only then put ad money behind your best video. Paid creator posts must be disclosed. More in our TikTok app marketing guide.
How do I advertise an app?
The main paid options are Apple Ads in App Store search, TikTok ads and Meta ads. Apple Ads Basic charges per install and Advanced per tap. Start with one network and a small fixed budget, and add a second only if the first pays back.
When should I start marketing my app?
Four to eight weeks before launch. That leaves time for a waitlist, App Store pre-orders or Google Play pre-registration, and the closed test that new Google Play personal accounts need: at least 12 testers for 14 days.
Do creator views always turn into installs?
No. Views are not installs. A per-view rate caps what you pay for reach, but installs depend on the app, the video and the store page. That is why Markapping lets app owners add a separate bonus for installs, trials or paid subscriptions.
Can I use Markapping today?
Not yet. Markapping is opening soon, and app owners and creators can join separate waitlists now. It will run in the browser on a phone or computer, with no app to install, for iOS and Android apps on TikTok and Instagram Reels.
Sources
- Apple Developer: Creating your product page
- Apple Developer: Search on the App Store
- Apple Developer: Pre-orders
- Apple Developer: TestFlight
- Apple Developer: Custom product pages
- App Store Connect Help: Manage campaigns
- Apple Ads Help: Compare Apple Ads solutions
- PPC Land: Apple rebrands Search Ads business as Apple Ads
- Adapty: Apple Search Ads in 2026: cost, placements, and bidding
- Play Console Help: Store listing fields and limits
- Play Console Help: Pre-registration
- Play Console Help: Testing requirements for new personal developer accounts
- Play Console Help: Measure your app's acquisition and retention
- Android Developers: Play Install Referrer API
- TikTok Ads Manager Help: About budgets
- IQFluence: TikTok advertising cost
- ContentStudio: Meta ads benchmarks 2026
- Built by Foundry: review of 50 Content Rewards clipping campaigns
- OpenClip: Why clipping rates range $0.20 to $6
- AppAgent: User acquisition agency pricing
- Product Hunt: Preparing for launch
- Product Hunt: Sharing your launch
- FTC: Disclosures 101 for Social Media Influencers
- Airbridge: Influencer attribution, promo codes vs tracking links